Mono u stiflenought by Leonardo Cortese
Main Deck
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)