The Rock by Stefano Comparetti
Main Deck
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice Yavimaya Elder: Draw a card.
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Beast
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Side
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.