Hypnox's show by ALESSANDRO CROSA
Main Deck
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Side
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.