Mononero Piccioni by Marco Bocconi

Main Deck

Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Dark Ritual
Instant
Add .
Hypnotic Specter
Creature — Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Juzám Djinn
Creature — Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Sinkhole
Sorcery
Destroy target land.
Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Dark Ritual
Instant
Add .
Hypnotic Specter
Creature — Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Juzám Djinn
Creature — Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Sinkhole
Sorcery
Destroy target land.
Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Dark Ritual
Instant
Add .
Hypnotic Specter
Creature — Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Juzám Djinn
Creature — Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Sinkhole
Sorcery
Destroy target land.
Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Dark Ritual
Instant
Add .
Hypnotic Specter
Creature — Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Juzám Djinn
Creature — Djinn
At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Sinkhole
Sorcery
Destroy target land.
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Nevinyrral's Disk
Artifact
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Mox Jet
Artifact
: Add .
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Nevinyrral's Disk
Artifact
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Sol Ring
Artifact
: Add .
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Drain Life
Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Library of Alexandria
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
Vampire Bats
Creature — Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Chaos Orb
Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Sengir Vampire
Creature — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Mind Twist
Sorcery
Target player discards X cards at random.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)

Side

Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Nevinyrral's Disk
Artifact
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Nevinyrral's Disk
Artifact
This artifact enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Blight
Enchantment — Aura
Enchant land
When enchanted land becomes tapped, destroy it.
Nightmare
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.