ma che oh! by Andrea Margheri

Main Deck

Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Dark Ritual
Instant
Add .
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Dark Ritual
Instant
Add .
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Dark Ritual
Instant
Add .
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Dark Ritual
Instant
Add .
Sol Ring
Artifact
: Add .
Mox Ruby
Artifact
: Add .
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Mox Sapphire
Artifact
: Add .
Time Walk
Sorcery
Take an extra turn after this one.
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Mox Jet
Artifact
: Add .
Ancestral Recall
Instant
Target player draws three cards.
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Mox Pearl
Artifact
: Add .
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Mox Emerald
Artifact
: Add .
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Black Lotus
Artifact
, Sacrifice Black Lotus: Add three mana of any one color.
Chaos Orb
Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Underground Sea
Land — Island Swamp
(: Add or .)
Badlands
Land — Swamp Mountain
(: Add or .)
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Volcanic Island
Land — Island Mountain
(: Add or .)
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Underground Sea
Land — Island Swamp
(: Add or .)
Badlands
Land — Swamp Mountain
(: Add or .)
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Library of Alexandria
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
Mind Twist
Sorcery
Target player discards X cards at random.
Underground Sea
Land — Island Swamp
(: Add or .)
Badlands
Land — Swamp Mountain
(: Add or .)
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Swamp
Basic Land — Swamp
(: Add .)
Braingeyser
Sorcery
Target player draws X cards.
Underground Sea
Land — Island Swamp
(: Add or .)
Badlands
Land — Swamp Mountain
(: Add or .)
Volcanic Island
Land — Island Mountain
(: Add or .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)

Side

Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
Boomerang
Instant
Return target permanent to its owner's hand.
Boomerang
Instant
Return target permanent to its owner's hand.
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.