Elves by Gianmarco Cucciniello
Main Deck
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Side
Creature — Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Creature — Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Creature — Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Enchantment
As Steely Resolve enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
As Steely Resolve enters, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)