Life by Gregor Posinek

Main Deck

Mother of Runes
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
Shaman en-Kor
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Task Force
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Worthy Cause
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Mother of Runes
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
Shaman en-Kor
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Task Force
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Worthy Cause
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Mother of Runes
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
Shaman en-Kor
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Task Force
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Worthy Cause
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Mother of Runes
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
Shaman en-Kor
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Task Force
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Worthy Cause
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Nomads en-Kor
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Daru Spiritualist
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Orim's Chant
Instant
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Nomads en-Kor
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Daru Spiritualist
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Orim's Chant
Instant
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Nomads en-Kor
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Daru Spiritualist
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Legacy Weapon
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Orim's Chant
Instant
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Forest
Basic Land — Forest
(: Add .)
Plains
Basic Land — Plains
(: Add .)
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Forest
Basic Land — Forest
(: Add .)
Plains
Basic Land — Plains
(: Add .)
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Plains
Basic Land — Plains
(: Add .)
Plains
Basic Land — Plains
(: Add .)
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Plains
Basic Land — Plains
(: Add .)
Plains
Basic Land — Plains
(: Add .)

Side

Xantid Swarm
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Xantid Swarm
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Xantid Swarm
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Xantid Swarm
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Monk Realist
Creature — Human Monk Cleric
When Monk Realist enters the battlefield, destroy target enchantment.
Uktabi Orangutan
Creature — Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
Uktabi Orangutan
Creature — Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
Nomads en-Kor
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Daru Spiritualist
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
True Believer
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
Serra Avatar
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Starlit Sanctum
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.