Life by Gregor Posinek
Main Deck
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Legendary Artifact
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Side
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Creature — Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.