UG MADNESS by Gianluca Randi

Main Deck

Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Careful Study
Sorcery
Draw two cards, then discard two cards.
Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Careful Study
Sorcery
Draw two cards, then discard two cards.
Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Careful Study
Sorcery
Draw two cards, then discard two cards.
Wild Mongrel
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Basking Rootwalla
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Arrogant Wurm
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Circular Logic
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Careful Study
Sorcery
Draw two cards, then discard two cards.
Aquamoeba
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Frantic Search
Mana Leak
Instant
Counter target spell unless its controller pays .
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wonder
Creature — Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Aquamoeba
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Frantic Search
Mana Leak
Instant
Counter target spell unless its controller pays .
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wonder
Creature — Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Aquamoeba
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Frantic Search
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Foil
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Waterfront Bouncer
Creature — Merfolk Spellshaper
, , Discard a card: Return target creature to its owner's hand.
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
Cephalid Coliseum
Land
: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Forest
Basic Land — Forest
(: Add .)
Island
Basic Land — Island
(: Add .)
Island
Basic Land — Island
(: Add .)
Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
Centaur Garden
Land
: Add . This land deals 1 damage to you.
Threshold — , , Sacrifice this land: Target creature gets +3/+3 until end of turn. Activate only if there are seven or more cards in your graveyard.
Forest
Basic Land — Forest
(: Add .)
Island
Basic Land — Island
(: Add .)
Island
Basic Land — Island
(: Add .)
Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
Forest
Basic Land — Forest
(: Add .)
Forest
Basic Land — Forest
(: Add .)
Island
Basic Land — Island
(: Add .)
Island
Basic Land — Island
(: Add .)
Yavimaya Coast
Land
: Add .
: Add or . Yavimaya Coast deals 1 damage to you.
Forest
Basic Land — Forest
(: Add .)
Island
Basic Land — Island
(: Add .)
Island
Basic Land — Island
(: Add .)
Island
Basic Land — Island
(: Add .)

Side

Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Tormod's Crypt
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
Genesis
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Waterfront Bouncer
Creature — Merfolk Spellshaper
, , Discard a card: Return target creature to its owner's hand.
Phantom Centaur
Creature — Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Phantom Centaur
Creature — Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Hydroblast
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.