UG MADNESS by Gianluca Randi
Main Deck
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Creature — Lizard
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Wurm
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Side
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Creature — Centaur Spirit
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.