GW Enchantress by Federico Rocchi
Main Deck
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Side
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Creature — Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.