Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Instant
Destroy target artifact or enchantment.
Sorcery
Destroy all lands.
Creature — Bird
Flying
: Add one mana of any color.
Instant
Exile target creature. Its controller gains life equal to its power.
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Instant
Destroy target artifact or enchantment.
Sorcery
Destroy all lands.
Creature — Bird
Flying
: Add one mana of any color.
Instant
Exile target creature. Its controller gains life equal to its power.
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Instant
Destroy target artifact or enchantment.
Sorcery
Destroy all lands.
Creature — Bird
Flying
: Add one mana of any color.
Instant
Exile target creature. Its controller gains life equal to its power.
Creature — Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Instant
Destroy target artifact or enchantment.
Artifact
: Add one mana of any color that a land an opponent controls could produce.
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Instant
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Artifact
: Add one mana of any color that a land an opponent controls could produce.
Creature — Efreet
Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Sorcery
Target player draws X cards.
Creature — Angel
Flying, vigilance
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Artifact
, Sacrifice Black Lotus: Add three mana of any one color.
Instant
Target player draws three cards.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Creature — Angel
Flying, vigilance
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sorcery
Take an extra turn after this one.
Artifact
, : If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Land — Forest Plains
(: Add or .)
Land — Forest Island
(: Add or .)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land — Plains Island
(: Add or .)
Sorcery
Return target card from your graveyard to your hand.
Land — Forest Plains
(: Add or .)
Land — Forest Island
(: Add or .)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Land — Forest Plains
(: Add or .)
Land — Forest Island
(: Add or .)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
Sorcery
Target player discards X cards at random.
Land — Forest Plains
(: Add or .)
Land — Forest Island
(: Add or .)
Land — Plains Island
(: Add or .)
Basic Land — Plains
(: Add .)
Basic Land — Plains
(: Add .)