PieGonti's StifleNought by Andrea Piemonti
Main Deck
Artifact Creature — Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Artifact Creature — Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Artifact Creature — Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Artifact Creature — Phyrexian Dreadnought
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Side
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)