HazezonLands by Silvio Araldo

Main Deck

Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Drop of Honey
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Jayemdae Tome
Artifact
, : Draw a card.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Hazezon Tamar
Legendary Creature — Human Warrior
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Plateau
Land — Mountain Plains
(: Add or .)
Jayemdae Tome
Artifact
, : Draw a card.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Hazezon Tamar
Legendary Creature — Human Warrior
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Plateau
Land — Mountain Plains
(: Add or .)
Jayemdae Tome
Artifact
, : Draw a card.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Karakas
Legendary Land
: Add .
: Return target legendary creature to its owner's hand.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Plateau
Land — Mountain Plains
(: Add or .)
Regrowth
Sorcery
Return target card from your graveyard to your hand.
Sol Ring
Artifact
: Add .
Karakas
Legendary Land
: Add .
: Return target legendary creature to its owner's hand.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Plateau
Land — Mountain Plains
(: Add or .)
Savannah
Land — Forest Plains
(: Add or .)
Taiga
Land — Mountain Forest
(: Add or .)
Desert
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Forest
Basic Land — Forest
(: Add .)
Savannah
Land — Forest Plains
(: Add or .)
Taiga
Land — Mountain Forest
(: Add or .)
Desert
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Plains
Basic Land — Plains
(: Add .)
Savannah
Land — Forest Plains
(: Add or .)
Taiga
Land — Mountain Forest
(: Add or .)
Desert
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Forest
Basic Land — Forest
(: Add .)
Plains
Basic Land — Plains
(: Add .)
Savannah
Land — Forest Plains
(: Add or .)
Taiga
Land — Mountain Forest
(: Add or .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Forest
Basic Land — Forest
(: Add .)
Plains
Basic Land — Plains
(: Add .)

Side

Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Disenchant
Instant
Destroy target artifact or enchantment.
Disenchant
Instant
Destroy target artifact or enchantment.
Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
Disrupting Scepter
Artifact
, : Target player discards a card. Activate only during your turn.
Equinox
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Equinox
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.