HazezonLands by Silvio Araldo
Main Deck
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Legendary Creature — Human Warrior
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Legendary Creature — Human Warrior
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
When Hazezon Tamar enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Land — Desert
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Side
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchant land
Enchanted land has ": Counter target spell if it would destroy a land you control."
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.