Shallow Rector by Giuseppe Di Vincenzo

Main Deck

Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dark Ritual
Instant
Add .
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dark Ritual
Instant
Add .
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dark Ritual
Instant
Add .
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dark Ritual
Instant
Add .
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Arcanis the Omnipotent
Legendary Creature — Wizard
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Academy Rector
Creature — Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Academy Rector
Creature — Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Corpse Dance
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Burning Wish
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Krosan Cloudscraper
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Form of the Dragon
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Sutured Ghoul
Creature — Zombie
Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Burning Wish
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Krosan Cloudscraper
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Sulfurous Springs
Land
: Add .
: Add or . Sulfurous Springs deals 1 damage to you.
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Swamp
Basic Land — Swamp
(: Add .)
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Island
Basic Land — Island
(: Add .)
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Island
Basic Land — Island
(: Add .)

Side

Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
Powder Keg
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
, Sacrifice Powder Keg: Destroy each artifact and creature with mana value equal to the number of fuse counters on Powder Keg.
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Ray of Revelation
Instant
Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ray of Revelation
Instant
Destroy target enchantment.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Meltdown
Sorcery
Destroy each artifact with mana value X or less.
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
Tranquility
Sorcery
Destroy all enchantments.
Vindicate
Sorcery
Destroy target permanent.