The wet bandits by Samo Stopar

Main Deck

Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Sarcomancy
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Rotting Giant
Creature — Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Sarcomancy
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Rotting Giant
Creature — Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Sarcomancy
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Rotting Giant
Creature — Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Carnophage
Creature — Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Sarcomancy
Enchantment
When Sarcomancy enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Rotting Giant
Creature — Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Mana Leak
Instant
Counter target spell unless its controller pays .
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Shadowmage Infiltrator
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Diabolic Edict
Instant
Target player sacrifices a creature.
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Mana Leak
Instant
Counter target spell unless its controller pays .
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Shadowmage Infiltrator
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Diabolic Edict
Instant
Target player sacrifices a creature.
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Mana Leak
Instant
Counter target spell unless its controller pays .
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Rushing River
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Mana Leak
Instant
Counter target spell unless its controller pays .
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Annul
Instant
Counter target artifact or enchantment spell.
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Bloodstained Mire
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Swamp
Basic Land — Swamp
(: Add .)
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Island
Basic Land — Island
(: Add .)
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Swamp
Basic Land — Swamp
(: Add .)
Island
Basic Land — Island
(: Add .)
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Flooded Strand
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Swamp
Basic Land — Swamp
(: Add .)
Island
Basic Land — Island
(: Add .)

Side

Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Blue Elemental Blast
Instant
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Annul
Instant
Counter target artifact or enchantment spell.
Annul
Instant
Counter target artifact or enchantment spell.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.