Terravore Oath Deck by Gianni Genovesi

Main Deck

Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Sphere of Resistance
Artifact
Spells cost more to cast.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Sphere of Resistance
Artifact
Spells cost more to cast.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Sphere of Resistance
Artifact
Spells cost more to cast.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Sphere of Resistance
Artifact
Spells cost more to cast.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Terravore
Creature — Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Winter's Grasp
Sorcery
Destroy target land.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Rishadan Port
Land
: Add .
, : Tap target land.
Terravore
Creature — Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Winter's Grasp
Sorcery
Destroy target land.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Rishadan Port
Land
: Add .
, : Tap target land.
Terravore
Creature — Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Winter's Grasp
Sorcery
Destroy target land.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Rishadan Port
Land
: Add .
, : Tap target land.
Terravore
Creature — Lhurgoyf
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
Winter's Grasp
Sorcery
Destroy target land.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Rishadan Port
Land
: Add .
, : Tap target land.
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Plains
Basic Land — Plains
(: Add .)
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Forest
Basic Land — Forest
(: Add .)
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Forest
Basic Land — Forest
(: Add .)
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Wasteland
Land
: Add .
, Sacrifice Wasteland: Destroy target nonbasic land.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Forest
Basic Land — Forest
(: Add .)

Side

Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Naturalize
Instant
Destroy target artifact or enchantment.
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
Exalted Angel
Creature — Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Exalted Angel
Creature — Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Phyrexian Furnace
Artifact
: Exile the bottom card of target player's graveyard.
, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Phyrexian Furnace
Artifact
: Exile the bottom card of target player's graveyard.
, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.