Ill-Gotten Gains by Ruggero Ricotta

Main Deck

Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Dark Ritual
Instant
Add .
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Dark Ritual
Instant
Add .
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Dark Ritual
Instant
Add .
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
Cabal Ritual
Instant
Add .
Threshold — Add instead if seven or more cards are in your graveyard.
Dark Ritual
Instant
Add .
Ill-Gotten Gains
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
Lotus Petal
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Jet Medallion
Artifact
Black spells you cast cost less to cast.
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Jet Medallion
Artifact
Black spells you cast cost less to cast.
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Jet Medallion
Artifact
Black spells you cast cost less to cast.
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Brain Freeze
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Mental Note
Instant
Mill two cards.
Draw a card.
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
Swamp
Basic Land — Swamp
(: Add .)
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
Island
Basic Land — Island
(: Add .)
Mental Note
Instant
Mill two cards.
Draw a card.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Ancient Tomb
Land
: Add . Ancient Tomb deals 2 damage to you.
Island
Basic Land — Island
(: Add .)
Mental Note
Instant
Mill two cards.
Draw a card.
Underground River
Land
: Add .
: Add or . Underground River deals 1 damage to you.
Polluted Delta
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Island
Basic Land — Island
(: Add .)

Side

Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Chill
Enchantment
Red spells cost more to cast.
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Defense Grid
Artifact
Each spell costs more to cast except during its controller's turn.
Brain Freeze
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Crippling Fatigue
Sorcery
Target creature gets -2/-2 until end of turn.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hunting Pack
Instant
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Rushing River
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.