BR Disco Troll by Stefano Loffredo

Main Deck

Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Sinkhole
Sorcery
Destroy target land.
Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Sinkhole
Sorcery
Destroy target land.
Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Sinkhole
Sorcery
Destroy target land.
Hypnotic Specter
Creature — Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Sedge Troll
Creature — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.
: Regenerate Sedge Troll.
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.
, : Destroy all artifacts, creatures, and enchantments.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Sinkhole
Sorcery
Destroy target land.
Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Shatter
Instant
Destroy target artifact.
Su-Chi
Artifact Creature — Construct
When Su-Chi dies, add .
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Badlands
Land — Swamp Mountain
(: Add or .)
Will-o'-the-Wisp
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Shatter
Instant
Destroy target artifact.
Uthden Troll
Creature — Troll
: Regenerate Uthden Troll.
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Badlands
Land — Swamp Mountain
(: Add or .)
Dark Ritual
Instant
Add .
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add .
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Badlands
Land — Swamp Mountain
(: Add or .)
Dark Ritual
Instant
Add .
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Sol Ring
Artifact
: Add .
Mind Twist
Sorcery
Target player discards X cards at random.
Badlands
Land — Swamp Mountain
(: Add or .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Maze of Ith
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Mountain
Basic Land — Mountain
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Mountain
Basic Land — Mountain
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Hammerheim
Legendary Land
: Add .
: Target creature loses all landwalk abilities until end of turn.
Mountain
Basic Land — Mountain
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)
Swamp
Basic Land — Swamp
(: Add .)

Side

Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Gloom
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Shatter
Instant
Destroy target artifact.
Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Black Knight
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Underworld Dreams
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.