Survival Rock by Sebastiano Gabrielli
Main Deck
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Wurm
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Creature — Elf
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
Creature — Wurm
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Phyrexian Minion
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
Creature — Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Side
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Creature — Nightmare Horror
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Faceless Butcher enters the battlefield, exile another target creature.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Artifact
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.