Grow-a-Anji by Giulio Bedeschi
Main Deck
Creature — Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
As Meddling Mage enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Creature — Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Creature — Human Wizard
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.