Enchantress by Patrizio Golia

Main Deck

Argothian Enchantress
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Argothian Enchantress
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Argothian Enchantress
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Argothian Enchantress
Creature — Human Druid
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
Wild Growth
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Opalescence
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Elephant Grass
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Elephant Grass
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Words of War
Enchantment
: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Elephant Grass
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Exploration
Enchantment
You may play an additional land on each of your turns.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Serra's Sanctum
Legendary Land
: Add for each enchantment you control.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Forest
Basic Land — Forest
(: Add .)
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Serra's Sanctum
Legendary Land
: Add for each enchantment you control.
Plains
Basic Land — Plains
(: Add .)
Forest
Basic Land — Forest
(: Add .)
Windswept Heath
Land
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Plains
Basic Land — Plains
(: Add .)
Forest
Basic Land — Forest
(: Add .)
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Serra's Sanctum
Legendary Land
: Add for each enchantment you control.
Brushland
Land
: Add .
: Add or . Brushland deals 1 damage to you.
Forest
Basic Land — Forest
(: Add .)
Forest
Basic Land — Forest
(: Add .)

Side

Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Engineered Plague
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Solitary Confinement
Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Circle of Protection: Red
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Compost
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.