bad religion clerics by Simone Fumagalli
Main Deck
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Creature — Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Zombie Cleric
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
Creature — Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Side
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Enchantment
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
White spells cost more to cast.
Activated abilities of white enchantments cost more to activate.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Artifact
: Exile the bottom card of target player's graveyard.
, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
: Exile the bottom card of target player's graveyard.
, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.