D&T by Nejc Mis
Main Deck
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Human Cleric
: Target creature you control gains protection from the color of your choice until end of turn.
: Target creature you control gains protection from the color of your choice until end of turn.
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Side
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.