Red Army by Alessandro Baroncini

Main Deck

Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
Goblins of the Flarg
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
Goblins of the Flarg
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
Goblins of the Flarg
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Ball Lightning
Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Goblin King
Creature — Goblin
Other Goblins get +1/+1 and have mountainwalk.
Goblins of the Flarg
Creature — Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
Goblin Balloon Brigade
Creature — Goblin Warrior
: Goblin Balloon Brigade gains flying until end of turn.
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Mons's Goblin Raiders
Creature — Goblin
Fireball
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Mons's Goblin Raiders
Creature — Goblin
Strip Mine
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blood Lust
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Blood Moon
Enchantment
Nonbasic lands are Mountains.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mishra's Factory
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)
Mountain
Basic Land — Mountain
(: Add .)

Side

Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Red Elemental Blast
Instant
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Granite Gargoyle
Creature — Gargoyle
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
Granite Gargoyle
Creature — Gargoyle
Flying
: Granite Gargoyle gets +0/+1 until end of turn.
Stone Rain
Sorcery
Destroy target land.
Stone Rain
Sorcery
Destroy target land.
Shatter
Instant
Destroy target artifact.
Shatter
Instant
Destroy target artifact.
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
Shatterstorm
Sorcery
Destroy all artifacts. They can't be regenerated.
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flashfires
Sorcery
Destroy all Plains.